Official press and milestones are published at Lost Frame News. Profile: lostframe.ai/about/will-taubenheim.
I founded Lost Frame Development in 2018, now operating publicly as Lost Frame Ventures. Since then, I've won two NASA awards (selected from 1,200+ global submissions), led development on games played by millions, and published a 248,000-word State of AI research report. I focus on one thing: engineering systems that perform when the stakes are real.
My work spans autonomous wildfire suppression for the DoD, ballistic missile defense AI for U.S. Navy destroyers (NAVSEA), VR therapy with UCF RESTORES achieving 200% improvement over traditional PTSD treatment, and enterprise AI platforms across healthcare, real estate, and document intelligence. I've shipped 20+ projects, from solo-developed horror games to defense simulation systems presented at I/ITSEC.
Through Lost Frame Ventures, I take on fractional CTO work for teams that need architecture, hands-on engineering, technical due diligence, AI product strategy, and delivery leadership in one role. I help companies move from uncertain idea to working system in weeks.
I co-founded RareOS (The Ventures Miami finalist), keynoted for Entrepreneurs' Organization DC, and competed in Meta hackathons in SF and NYC (2nd place, utility app). I've partnered with Meta (consulted on Quest 3 development, Presence Platform Grant), Google (Gemini team), and Epic Games (MegaGrant).
The long-term point is not just shipping faster. I care about technology that leaves a useful mark: AI systems that expand access, reduce waste, protect people, and make institutions work better. I support responsible AI development, practical AI protection laws, and safe scaling standards that let useful systems reach the world without pretending the risks are abstract.